I wanted to create a higher fidelity VRchat world than Lunar Outreach, as always tt needed to perform well but while also looking great. The textures were sourced from 'AmbientCG' to enable PBR shading, 'Bakery' was used for generating baked light maps for the scene (Using MonoSH for directional lighting). This scene has no realtime shadows or lighting elements (other than a lightmap for pickupable items and avatars), this ensures high frame rates while also looking great.